Class Water
Class used to create bodies of water on the map
Inherited Members
Namespace: Slipe.Client.GameWorld
Assembly: SlipeClient.dll
Syntax
[DefaultElementClass(ElementType.Water)]
public class Water : SharedWater
Constructors
| Improve this Doc View SourceWater(Vector3, Vector3, Vector3, Boolean)
Creates a body of water from 3 corners. The order of the input vectors doesn't matter
Declaration
public Water(Vector3 corner1, Vector3 corner2, Vector3 corner3, bool shallow = false)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | corner1 | |
Vector3 | corner2 | |
Vector3 | corner3 | |
Boolean | shallow |
Water(Vector3, Vector3, Vector3, Vector3, Boolean)
Creates a body of water from 4 corners. The order of the input vectors doesn't matter
Declaration
public Water(Vector3 corner1, Vector3 corner2, Vector3 corner3, Vector3 corner4, bool shallow = false)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | corner1 | |
Vector3 | corner2 | |
Vector3 | corner3 | |
Vector3 | corner4 | |
Boolean | shallow |
Properties
| Improve this Doc View SourceLevel
Get and set the water level of this water body
Declaration
public float Level { get; set; }
Property Value
Type | Description |
---|---|
Single |