Enum PedTask
Represents different ped tasks
Namespace: Slipe.Client.Peds
Assembly: SlipeClient.dll
Syntax
public enum PedTask
Fields
Name | Description |
---|---|
Ask_Complex_Arrest_Ped | |
Task_Complex_Attractor_Partner_Wait | |
Task_Complex_Avoid_Building | |
Task_Complex_Avoid_Entity | |
Task_Complex_Avoid_Other_Ped_While_Wandering | |
Task_Complex_Be_Cop | |
Task_Complex_Be_In_Couple | |
Task_Complex_Be_In_Group | |
Task_Complex_Be_Still | |
Task_Complex_Car_Drive | |
Task_Complex_Car_Drive_Mission | |
Task_Complex_Car_Drive_Mission_Flee_Scene | |
Task_Complex_Car_Drive_Mission_Kill_Ped | |
Task_Complex_Car_Drive_Point_Route | |
Task_Complex_Car_Drive_To_Point | |
Task_Complex_Car_Drive_Wander | |
Task_Complex_Car_Open_Driver_Door | |
Task_Complex_Car_Open_Passenger_Door | |
Task_Complex_Car_Quick_Be_Dragged_Out | |
Task_Complex_Car_Slow_Be_Dragged_Out | |
Task_Complex_Car_Slow_Be_Dragged_Out_And_Stand_Up | |
Task_Complex_Chained_Facial | |
Task_Complex_Chat | |
Task_Complex_Climb | |
Task_Complex_Cop_Arrest_Ped | |
Task_Complex_Cop_Hassle_Ped | |
Task_Complex_Cop_In_Car | |
Task_Complex_Cross_Road_Look_And_Achieve_Heading | |
Task_Complex_Destroy_Car | |
Task_Complex_Destroy_Car_Armed | |
Task_Complex_Destroy_Car_Melee | |
Task_Complex_Die | |
Task_Complex_Die_In_Car | |
Task_Complex_Dive_From_Attached_Entity_And_Get_Up | |
Task_Complex_Do_Driveby | |
Task_Complex_Drag_Ped_From_Car | |
Task_Complex_Drive_Fire_Truck | |
Task_Complex_Enter_Any_Car_As_Driver | |
Task_Complex_Enter_Boat_As_Driver | |
Task_Complex_Enter_Car_As_Driver | |
Task_Complex_Enter_Car_As_Driver_Timed | |
Task_Complex_Enter_Car_As_Passenger | |
Task_Complex_Enter_Car_As_Passenger_Timed | |
Task_Complex_Enter_Car_As_Passenger_Wait | |
Task_Complex_Enter_Leader_Car_As_Passenger | |
Task_Complex_Evasive_Cower | |
Task_Complex_Evasive_Dive_And_Get_Up | |
Task_Complex_Evasive_Step | |
Task_Complex_Extinguish_Fire_On_Foot | |
Task_Complex_Extinguish_Fires | |
Task_Complex_Facial | |
Task_Complex_Fall_And_Get_Up | |
Task_Complex_Fall_And_Stay_Down | |
Task_Complex_Fall_To_Death | |
Task_Complex_Flee_Any_Means | |
Task_Complex_Flee_Entity | |
Task_Complex_Flee_Point | |
Task_Complex_Flee_Shooting | |
Task_Complex_Follow_Leader_Any_Means | |
Task_Complex_Follow_Leader_In_Formation | |
Task_Complex_Follow_Node_Route | |
Task_Complex_Follow_Node_Route_Shooting | |
Task_Complex_Follow_Patrol_Route | |
Task_Complex_Follow_Ped_Footsteps | |
Task_Complex_Follow_Point_Route | |
Task_Complex_Follow_Sexy_Ped | |
Task_Complex_Gang_Follower | |
Task_Complex_Gang_Hassle_Ped | |
Task_Complex_Gang_Hassle_Vehicle | |
Task_Complex_Gang_Join_Respond | |
Task_Complex_Gang_Leader | |
Task_Complex_Get_On_Boat_Seat | |
Task_Complex_Get_Out_Of_Way_Of_Car | |
Task_Complex_Get_Up_And_Stand_Still | |
Task_Complex_Go_Pickup_Entity | |
Task_Complex_Go_To_Attractor | |
Task_Complex_Go_To_Boat_Steering_Wheel | |
Task_Complex_Go_To_Car_Door_And_Stand_Still | |
Task_Complex_Go_To_Point_Aiming | |
Task_Complex_Go_To_Point_And_Stand_Still | |
Task_Complex_Go_To_Point_And_Stand_Still_And_Achieve_Heading | |
Task_Complex_Go_To_Point_Any_Means | |
Task_Complex_Go_To_Point_Shooting | |
Task_Complex_Goto_Door_And_Open | |
Task_Complex_Goto_Vehicle_And_Lean | |
Task_Complex_Handsignal_Anim | |
Task_Complex_Hassled_By_Cop | |
Task_Complex_Hit_By_Gun_Response | |
Task_Complex_Hit_Ped_With_Car | |
Task_Complex_Hit_Response | |
Task_Complex_In_Air_And_Land | |
Task_Complex_In_Water | |
Task_Complex_Investigate_Dead_Ped | |
Task_Complex_Investigate_Disturbance | |
Task_Complex_Jump | |
Task_Complex_Kill_Criminal | |
Task_Complex_Kill_Ped_And_Reenter_Car | |
Task_Complex_Kill_Ped_On_Foot | |
Task_Complex_Kill_Ped_On_Foot_Armed | |
Task_Complex_Kill_Ped_On_Foot_Kinda_Stand_Still | |
Task_Complex_Kill_Ped_On_Foot_Melee | |
Task_Complex_Kill_Ped_On_Foot_Stand_Still | |
Task_Complex_Kill_Ped_On_Foot_Stealth | |
Task_Complex_Kill_Ped_On_Foot_Timed | |
Task_Complex_Lean_On_Vehicle | |
Task_Complex_Leave_Any_Car | |
Task_Complex_Leave_Attractor | |
Task_Complex_Leave_Boat | |
Task_Complex_Leave_Car | |
Task_Complex_Leave_Car_And_Die | |
Task_Complex_Leave_Car_And_Flee | |
Task_Complex_Leave_Car_And_Wander | |
Task_Complex_Leave_Car_As_Passenger_Wait | |
Task_Complex_Medic_Treat_Injured_Ped | |
Task_Complex_Move_Back_And_Jump | |
Task_Complex_Observe_Traffic_Lights | |
Task_Complex_Observe_Traffic_Lights_And_Achieve_Heading | |
Task_Complex_On_Fire | |
Task_Complex_Partner | |
Task_Complex_Partner_Chat | |
Task_Complex_Partner_Deal | |
Task_Complex_Partner_Greet | |
Task_Complex_Partner_Shove | |
Task_Complex_Pass_Object | |
Task_Complex_Police_Pursuit | |
Task_Complex_Present_Id_To_Cop | |
Task_Complex_Prostitute_Solicit | |
Task_Complex_React_To_Attack | |
Task_Complex_React_To_Gun_Aimed_At | |
Task_Complex_Road_Rage | |
Task_Complex_Scream_In_Car_Then_Leave | |
Task_Complex_Seek_Entity | |
Task_Complex_Seek_Entity_Aiming | |
Task_Complex_Seek_Entity_Any_Means | |
Task_Complex_Seek_Entity_Shooting | |
Task_Complex_Sequence | |
Task_Complex_Shuffle_Seats | |
Task_Complex_Side_Step_And_Shoot | |
Task_Complex_Signal_At_Ped | |
Task_Complex_Sit_Down_Then_Idle_Then_Stand_Up | |
Task_Complex_Smart_Flee_Entity | |
Task_Complex_Smart_Flee_Point | |
Task_Complex_Stare_At_Ped | |
Task_Complex_Steal_Car | |
Task_Complex_Stuck_In_Air | |
Task_Complex_Sunbathe | |
Task_Complex_Swim_And_Climb_Out | |
Task_Complex_Track_Entity | |
Task_Complex_Treat_Accident | |
Task_Complex_Turn_To_Face_Entity | |
Task_Complex_Use_Attractor | |
Task_Complex_Use_Attractor_Partner | |
Task_Complex_Use_Closest_Free_Scripted_Attractor | |
Task_Complex_Use_Closest_Free_Scripted_Attractor_Run | |
Task_Complex_Use_Closest_Free_Scripted_Attractor_Sprint | |
Task_Complex_Use_Effect | |
Task_Complex_Use_Effect_Running | |
Task_Complex_Use_Effect_Sprinting | |
Task_Complex_Use_Entryexit | |
Task_Complex_Use_Goggles | |
Task_Complex_Use_Mobile_Phone | |
Task_Complex_Use_Paired_Attractor | |
Task_Complex_Use_Scripted_Attractor | |
Task_Complex_Use_Scripted_Brain | |
Task_Complex_Use_Sequence | |
Task_Complex_Use_Swat_Rope | |
Task_Complex_Use_Water_Cannon | |
Task_Complex_Wait_At_Attractor | |
Task_Complex_Wait_For_Backup | |
Task_Complex_Wait_For_Bus | |
Task_Complex_Wait_For_Dry_Weather | |
Task_Complex_Wait_For_Ped | |
Task_Complex_Walk_Alongside_Ped | |
Task_Complex_Walk_Round_Building_Attempt | |
Task_Complex_Walk_Round_Car | |
Task_Complex_Walk_Round_Fire | |
Task_Complex_Walk_Round_Object | |
Task_Complex_Walk_Round_Shop | |
Task_Complex_Walk_With_Ped | |
Task_Complex_Wander | |
Task_Finished | |
Task_Group_Driveby | |
Task_Group_Enter_Car | |
Task_Group_Enter_Car_And_Perform_Sequence | |
Task_Group_Exit_Car | |
Task_Group_Flee_Threat | |
Task_Group_Follow_Leader_Any_Means | |
Task_Group_Follow_Leader_With_Limits | |
Task_Group_Hand_Signal | |
Task_Group_Hassle_Sexy_Ped | |
Task_Group_Hassle_Threat | |
Task_Group_Hassle_Threat_Passive | |
Task_Group_Kill_Player_Basic | |
Task_Group_Kill_Threats_Basic | |
Task_Group_Partner_Deal | |
Task_Group_Partner_Greet | |
Task_Group_Respond_To_Leader_Command | |
Task_Group_Stare_At_Ped | |
Task_Group_Use_Member_Decision | |
Task_Interior_Be_In_House | |
Task_Interior_Be_In_Office | |
Task_Interior_Be_In_Shop | |
Task_Interior_Goto_Info | |
Task_Interior_Leave | |
Task_Interior_Lie_In_Bed | |
Task_Interior_Reserved2 | |
Task_Interior_Reserved3 | |
Task_Interior_Reserved4 | |
Task_Interior_Reserved5 | |
Task_Interior_Reserved6 | |
Task_Interior_Reserved7 | |
Task_Interior_Reserved8 | |
Task_Interior_Shopkeeper | |
Task_Interior_Sit_At_Desk | |
Task_Interior_Sit_In_Restaurant | |
Task_Interior_Sit_On_Chair | |
Task_Interior_Use_Info | |
Task_Kill_All_Threats | |
Task_Kill_Ped_From_Boat | |
Task_Kill_Ped_Group_On_Foot | |
Task_Kill_Ped_On_Foot_While_Ducking | |
Task_None | |
Task_Seek_Cover_Until_Target_Dead | |
Task_Simple_Abseil | |
Task_Simple_Achieve_Heading | |
Task_Simple_Affect_Secondary_Behaviour | |
Task_Simple_Anim | |
Task_Simple_Anim_Looped_Middle | |
Task_Simple_Arrest_Ped | |
Task_Simple_Be_Arrested | |
Task_Simple_Be_Damaged | |
Task_Simple_Be_Hit | |
Task_Simple_Be_Hit_While_Moving | |
Task_Simple_Be_Kicked_On_Ground | |
Task_Simple_Bike_Jacked | |
Task_Simple_Bike_Pick_Up | |
Task_Simple_Call_For_Backup | |
Task_Simple_Car_Align | |
Task_Simple_Car_Close_Door_From_Inside | |
Task_Simple_Car_Close_Door_From_Outside | |
Task_Simple_Car_Drive | |
Task_Simple_Car_Drive_Timed | |
Task_Simple_Car_Fall_Out | |
Task_Simple_Car_Force_Ped_Out | |
Task_Simple_Car_Get_In | |
Task_Simple_Car_Get_Out | |
Task_Simple_Car_Jump_Out | |
Task_Simple_Car_Open_Door_From_Outside | |
Task_Simple_Car_Open_Locked_Door_From_Outside | |
Task_Simple_Car_Quick_Be_Dragged_Out | |
Task_Simple_Car_Quick_Drag_Ped_Out | |
Task_Simple_Car_Set_Ped_In_As_Driver | |
Task_Simple_Car_Set_Ped_In_As_Passenger | |
Task_Simple_Car_Set_Ped_Out | |
Task_Simple_Car_Set_Ped_Quick_Dragged_Out | |
Task_Simple_Car_Set_Ped_Slow_Dragged_Out | |
Task_Simple_Car_Set_Temp_Action | |
Task_Simple_Car_Shuffle | |
Task_Simple_Car_Slow_Be_Dragged_Out | |
Task_Simple_Car_Slow_Drag_Ped_Out | |
Task_Simple_Car_Wait_For_Door_Not_To_Be_In_Use | |
Task_Simple_Car_Wait_To_Slow_Down | |
Task_Simple_Chat | |
Task_Simple_Choking | |
Task_Simple_Clear_Look_At | |
Task_Simple_Climb | |
Task_Simple_Cower | |
Task_Simple_Create_Car_And_Get_In | |
Task_Simple_Dead | |
Task_Simple_Detonate | |
Task_Simple_Die | |
Task_Simple_Die_In_Car | |
Task_Simple_Do_Hand_Signal | |
Task_Simple_Driveby_Shoot | |
Task_Simple_Driveby_Watch_For_Target | |
Task_Simple_Drown | |
Task_Simple_Drown_In_Car | |
Task_Simple_Duck | |
Task_Simple_Duck_Forever | |
Task_Simple_Duck_Toggle | |
Task_Simple_Duck_While_Shots_Whizzing | |
Task_Simple_Evasive_Dive | |
Task_Simple_Evasive_Step | |
Task_Simple_Facial | |
Task_Simple_Fall | |
Task_Simple_Fight | |
Task_Simple_Fight_Ctrl | |
Task_Simple_Finish_Brain | |
Task_Simple_Gang_Driveby | |
Task_Simple_Get_Up | |
Task_Simple_Give_Cpr | |
Task_Simple_Go_To_Point | |
Task_Simple_Go_To_Point_Fine | |
Task_Simple_Go_To_Point_Near_Car_Door_Until_Door_Not_In_Use | |
Task_Simple_Goggles_Off | |
Task_Simple_Goggles_On | |
Task_Simple_Gun_Ctrl | |
Task_Simple_Hail_Taxi | |
Task_Simple_Hands_Up | |
Task_Simple_Handsignal_Anim | |
Task_Simple_Hit_Back | |
Task_Simple_Hit_Behind | |
Task_Simple_Hit_By_Gun_Back | |
Task_Simple_Hit_By_Gun_Front | |
Task_Simple_Hit_By_Gun_Left | |
Task_Simple_Hit_By_Gun_Right | |
Task_Simple_Hit_Front | |
Task_Simple_Hit_Head | |
Task_Simple_Hit_Left | |
Task_Simple_Hit_Right | |
Task_Simple_Hit_Wall | |
Task_Simple_Hold_Entity | |
Task_Simple_Hurt_Ped_With_Car | |
Task_Simple_Idle_Sunbathing | |
Task_Simple_Ik_Chain | |
Task_Simple_Ik_Look_At | |
Task_Simple_Ik_Manager | |
Task_Simple_Ik_Point_L_Arm | |
Task_Simple_Ik_Point_R_Arm | |
Task_Simple_In_Air | |
Task_Simple_Inform_Group | |
Task_Simple_Inform_Respected_Friends | |
Task_Simple_Jetpack | |
Task_Simple_Jump | |
Task_Simple_Kill_Ped_With_Car | |
Task_Simple_Land | |
Task_Simple_Look_About | |
Task_Simple_Look_At_Entity_Or_Coord | |
Task_Simple_Named_Anim | |
Task_Simple_On_Escalator | |
Task_Simple_Pause | |
Task_Simple_Phone_In | |
Task_Simple_Phone_Out | |
Task_Simple_Phone_Talk | |
Task_Simple_Pickup_Entity | |
Task_Simple_Player_In_Car | |
Task_Simple_Player_On_Fire | |
Task_Simple_Player_On_Foot | |
Task_Simple_Putdown_Entity | |
Task_Simple_Ragdoll | |
Task_Simple_Say | |
Task_Simple_Scratch_Head | |
Task_Simple_Set_Char_Decision_Maker | |
Task_Simple_Set_Char_Ignore_Weapon_Range_Flag | |
Task_Simple_Set_Kinda_Stay_In_Same_Place | |
Task_Simple_Set_Ped_As_Auto_Driver | |
Task_Simple_Set_Stay_In_Same_Place | |
Task_Simple_Shake_Fist | |
Task_Simple_Sit_Down | |
Task_Simple_Sit_Idle | |
Task_Simple_Slide_To_Coord | |
Task_Simple_Stand_Still | |
Task_Simple_Stand_Up | |
Task_Simple_Start_Sunbathing | |
Task_Simple_Stealth_Kill | |
Task_Simple_Stop_Sunbathing | |
Task_Simple_Sunbathe | |
Task_Simple_Swim | |
Task_Simple_Throw | |
Task_Simple_Throw_Ctrl | |
Task_Simple_Timed_Anim | |
Task_Simple_Tired | |
Task_Simple_Toggle_Ped_Threat_Scanner | |
Task_Simple_Trigger_Event | |
Task_Simple_Trigger_Look_At | |
Task_Simple_Turn_180 | |
Task_Simple_Uninterruptable | |
Task_Simple_Use_Atm | |
Task_Simple_Use_Gun | |
Task_Simple_Wait_For_Bus | |
Task_Simple_Wait_For_Pizza | |
Task_Simple_Wait_Until_Ped_In_Car | |
Task_Simple_Wait_Until_Ped_Out_Car | |
Task_Smart_Flee_Entity_Walking | |
Task_Wait_For_Matching_Area_Codes | |
Task_Wait_For_Matching_Leader_Area_Codes | |
Task_Zone_Response |