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Enum PedTask

Represents different ped tasks

Namespace: Slipe.Client.Peds
Assembly: SlipeClient.dll
Syntax
public enum PedTask

Fields

Name Description
Ask_Complex_Arrest_Ped
Task_Complex_Attractor_Partner_Wait
Task_Complex_Avoid_Building
Task_Complex_Avoid_Entity
Task_Complex_Avoid_Other_Ped_While_Wandering
Task_Complex_Be_Cop
Task_Complex_Be_In_Couple
Task_Complex_Be_In_Group
Task_Complex_Be_Still
Task_Complex_Car_Drive
Task_Complex_Car_Drive_Mission
Task_Complex_Car_Drive_Mission_Flee_Scene
Task_Complex_Car_Drive_Mission_Kill_Ped
Task_Complex_Car_Drive_Point_Route
Task_Complex_Car_Drive_To_Point
Task_Complex_Car_Drive_Wander
Task_Complex_Car_Open_Driver_Door
Task_Complex_Car_Open_Passenger_Door
Task_Complex_Car_Quick_Be_Dragged_Out
Task_Complex_Car_Slow_Be_Dragged_Out
Task_Complex_Car_Slow_Be_Dragged_Out_And_Stand_Up
Task_Complex_Chained_Facial
Task_Complex_Chat
Task_Complex_Climb
Task_Complex_Cop_Arrest_Ped
Task_Complex_Cop_Hassle_Ped
Task_Complex_Cop_In_Car
Task_Complex_Cross_Road_Look_And_Achieve_Heading
Task_Complex_Destroy_Car
Task_Complex_Destroy_Car_Armed
Task_Complex_Destroy_Car_Melee
Task_Complex_Die
Task_Complex_Die_In_Car
Task_Complex_Dive_From_Attached_Entity_And_Get_Up
Task_Complex_Do_Driveby
Task_Complex_Drag_Ped_From_Car
Task_Complex_Drive_Fire_Truck
Task_Complex_Enter_Any_Car_As_Driver
Task_Complex_Enter_Boat_As_Driver
Task_Complex_Enter_Car_As_Driver
Task_Complex_Enter_Car_As_Driver_Timed
Task_Complex_Enter_Car_As_Passenger
Task_Complex_Enter_Car_As_Passenger_Timed
Task_Complex_Enter_Car_As_Passenger_Wait
Task_Complex_Enter_Leader_Car_As_Passenger
Task_Complex_Evasive_Cower
Task_Complex_Evasive_Dive_And_Get_Up
Task_Complex_Evasive_Step
Task_Complex_Extinguish_Fire_On_Foot
Task_Complex_Extinguish_Fires
Task_Complex_Facial
Task_Complex_Fall_And_Get_Up
Task_Complex_Fall_And_Stay_Down
Task_Complex_Fall_To_Death
Task_Complex_Flee_Any_Means
Task_Complex_Flee_Entity
Task_Complex_Flee_Point
Task_Complex_Flee_Shooting
Task_Complex_Follow_Leader_Any_Means
Task_Complex_Follow_Leader_In_Formation
Task_Complex_Follow_Node_Route
Task_Complex_Follow_Node_Route_Shooting
Task_Complex_Follow_Patrol_Route
Task_Complex_Follow_Ped_Footsteps
Task_Complex_Follow_Point_Route
Task_Complex_Follow_Sexy_Ped
Task_Complex_Gang_Follower
Task_Complex_Gang_Hassle_Ped
Task_Complex_Gang_Hassle_Vehicle
Task_Complex_Gang_Join_Respond
Task_Complex_Gang_Leader
Task_Complex_Get_On_Boat_Seat
Task_Complex_Get_Out_Of_Way_Of_Car
Task_Complex_Get_Up_And_Stand_Still
Task_Complex_Go_Pickup_Entity
Task_Complex_Go_To_Attractor
Task_Complex_Go_To_Boat_Steering_Wheel
Task_Complex_Go_To_Car_Door_And_Stand_Still
Task_Complex_Go_To_Point_Aiming
Task_Complex_Go_To_Point_And_Stand_Still
Task_Complex_Go_To_Point_And_Stand_Still_And_Achieve_Heading
Task_Complex_Go_To_Point_Any_Means
Task_Complex_Go_To_Point_Shooting
Task_Complex_Goto_Door_And_Open
Task_Complex_Goto_Vehicle_And_Lean
Task_Complex_Handsignal_Anim
Task_Complex_Hassled_By_Cop
Task_Complex_Hit_By_Gun_Response
Task_Complex_Hit_Ped_With_Car
Task_Complex_Hit_Response
Task_Complex_In_Air_And_Land
Task_Complex_In_Water
Task_Complex_Investigate_Dead_Ped
Task_Complex_Investigate_Disturbance
Task_Complex_Jump
Task_Complex_Kill_Criminal
Task_Complex_Kill_Ped_And_Reenter_Car
Task_Complex_Kill_Ped_On_Foot
Task_Complex_Kill_Ped_On_Foot_Armed
Task_Complex_Kill_Ped_On_Foot_Kinda_Stand_Still
Task_Complex_Kill_Ped_On_Foot_Melee
Task_Complex_Kill_Ped_On_Foot_Stand_Still
Task_Complex_Kill_Ped_On_Foot_Stealth
Task_Complex_Kill_Ped_On_Foot_Timed
Task_Complex_Lean_On_Vehicle
Task_Complex_Leave_Any_Car
Task_Complex_Leave_Attractor
Task_Complex_Leave_Boat
Task_Complex_Leave_Car
Task_Complex_Leave_Car_And_Die
Task_Complex_Leave_Car_And_Flee
Task_Complex_Leave_Car_And_Wander
Task_Complex_Leave_Car_As_Passenger_Wait
Task_Complex_Medic_Treat_Injured_Ped
Task_Complex_Move_Back_And_Jump
Task_Complex_Observe_Traffic_Lights
Task_Complex_Observe_Traffic_Lights_And_Achieve_Heading
Task_Complex_On_Fire
Task_Complex_Partner
Task_Complex_Partner_Chat
Task_Complex_Partner_Deal
Task_Complex_Partner_Greet
Task_Complex_Partner_Shove
Task_Complex_Pass_Object
Task_Complex_Police_Pursuit
Task_Complex_Present_Id_To_Cop
Task_Complex_Prostitute_Solicit
Task_Complex_React_To_Attack
Task_Complex_React_To_Gun_Aimed_At
Task_Complex_Road_Rage
Task_Complex_Scream_In_Car_Then_Leave
Task_Complex_Seek_Entity
Task_Complex_Seek_Entity_Aiming
Task_Complex_Seek_Entity_Any_Means
Task_Complex_Seek_Entity_Shooting
Task_Complex_Sequence
Task_Complex_Shuffle_Seats
Task_Complex_Side_Step_And_Shoot
Task_Complex_Signal_At_Ped
Task_Complex_Sit_Down_Then_Idle_Then_Stand_Up
Task_Complex_Smart_Flee_Entity
Task_Complex_Smart_Flee_Point
Task_Complex_Stare_At_Ped
Task_Complex_Steal_Car
Task_Complex_Stuck_In_Air
Task_Complex_Sunbathe
Task_Complex_Swim_And_Climb_Out
Task_Complex_Track_Entity
Task_Complex_Treat_Accident
Task_Complex_Turn_To_Face_Entity
Task_Complex_Use_Attractor
Task_Complex_Use_Attractor_Partner
Task_Complex_Use_Closest_Free_Scripted_Attractor
Task_Complex_Use_Closest_Free_Scripted_Attractor_Run
Task_Complex_Use_Closest_Free_Scripted_Attractor_Sprint
Task_Complex_Use_Effect
Task_Complex_Use_Effect_Running
Task_Complex_Use_Effect_Sprinting
Task_Complex_Use_Entryexit
Task_Complex_Use_Goggles
Task_Complex_Use_Mobile_Phone
Task_Complex_Use_Paired_Attractor
Task_Complex_Use_Scripted_Attractor
Task_Complex_Use_Scripted_Brain
Task_Complex_Use_Sequence
Task_Complex_Use_Swat_Rope
Task_Complex_Use_Water_Cannon
Task_Complex_Wait_At_Attractor
Task_Complex_Wait_For_Backup
Task_Complex_Wait_For_Bus
Task_Complex_Wait_For_Dry_Weather
Task_Complex_Wait_For_Ped
Task_Complex_Walk_Alongside_Ped
Task_Complex_Walk_Round_Building_Attempt
Task_Complex_Walk_Round_Car
Task_Complex_Walk_Round_Fire
Task_Complex_Walk_Round_Object
Task_Complex_Walk_Round_Shop
Task_Complex_Walk_With_Ped
Task_Complex_Wander
Task_Finished
Task_Group_Driveby
Task_Group_Enter_Car
Task_Group_Enter_Car_And_Perform_Sequence
Task_Group_Exit_Car
Task_Group_Flee_Threat
Task_Group_Follow_Leader_Any_Means
Task_Group_Follow_Leader_With_Limits
Task_Group_Hand_Signal
Task_Group_Hassle_Sexy_Ped
Task_Group_Hassle_Threat
Task_Group_Hassle_Threat_Passive
Task_Group_Kill_Player_Basic
Task_Group_Kill_Threats_Basic
Task_Group_Partner_Deal
Task_Group_Partner_Greet
Task_Group_Respond_To_Leader_Command
Task_Group_Stare_At_Ped
Task_Group_Use_Member_Decision
Task_Interior_Be_In_House
Task_Interior_Be_In_Office
Task_Interior_Be_In_Shop
Task_Interior_Goto_Info
Task_Interior_Leave
Task_Interior_Lie_In_Bed
Task_Interior_Reserved2
Task_Interior_Reserved3
Task_Interior_Reserved4
Task_Interior_Reserved5
Task_Interior_Reserved6
Task_Interior_Reserved7
Task_Interior_Reserved8
Task_Interior_Shopkeeper
Task_Interior_Sit_At_Desk
Task_Interior_Sit_In_Restaurant
Task_Interior_Sit_On_Chair
Task_Interior_Use_Info
Task_Kill_All_Threats
Task_Kill_Ped_From_Boat
Task_Kill_Ped_Group_On_Foot
Task_Kill_Ped_On_Foot_While_Ducking
Task_None
Task_Seek_Cover_Until_Target_Dead
Task_Simple_Abseil
Task_Simple_Achieve_Heading
Task_Simple_Affect_Secondary_Behaviour
Task_Simple_Anim
Task_Simple_Anim_Looped_Middle
Task_Simple_Arrest_Ped
Task_Simple_Be_Arrested
Task_Simple_Be_Damaged
Task_Simple_Be_Hit
Task_Simple_Be_Hit_While_Moving
Task_Simple_Be_Kicked_On_Ground
Task_Simple_Bike_Jacked
Task_Simple_Bike_Pick_Up
Task_Simple_Call_For_Backup
Task_Simple_Car_Align
Task_Simple_Car_Close_Door_From_Inside
Task_Simple_Car_Close_Door_From_Outside
Task_Simple_Car_Drive
Task_Simple_Car_Drive_Timed
Task_Simple_Car_Fall_Out
Task_Simple_Car_Force_Ped_Out
Task_Simple_Car_Get_In
Task_Simple_Car_Get_Out
Task_Simple_Car_Jump_Out
Task_Simple_Car_Open_Door_From_Outside
Task_Simple_Car_Open_Locked_Door_From_Outside
Task_Simple_Car_Quick_Be_Dragged_Out
Task_Simple_Car_Quick_Drag_Ped_Out
Task_Simple_Car_Set_Ped_In_As_Driver
Task_Simple_Car_Set_Ped_In_As_Passenger
Task_Simple_Car_Set_Ped_Out
Task_Simple_Car_Set_Ped_Quick_Dragged_Out
Task_Simple_Car_Set_Ped_Slow_Dragged_Out
Task_Simple_Car_Set_Temp_Action
Task_Simple_Car_Shuffle
Task_Simple_Car_Slow_Be_Dragged_Out
Task_Simple_Car_Slow_Drag_Ped_Out
Task_Simple_Car_Wait_For_Door_Not_To_Be_In_Use
Task_Simple_Car_Wait_To_Slow_Down
Task_Simple_Chat
Task_Simple_Choking
Task_Simple_Clear_Look_At
Task_Simple_Climb
Task_Simple_Cower
Task_Simple_Create_Car_And_Get_In
Task_Simple_Dead
Task_Simple_Detonate
Task_Simple_Die
Task_Simple_Die_In_Car
Task_Simple_Do_Hand_Signal
Task_Simple_Driveby_Shoot
Task_Simple_Driveby_Watch_For_Target
Task_Simple_Drown
Task_Simple_Drown_In_Car
Task_Simple_Duck
Task_Simple_Duck_Forever
Task_Simple_Duck_Toggle
Task_Simple_Duck_While_Shots_Whizzing
Task_Simple_Evasive_Dive
Task_Simple_Evasive_Step
Task_Simple_Facial
Task_Simple_Fall
Task_Simple_Fight
Task_Simple_Fight_Ctrl
Task_Simple_Finish_Brain
Task_Simple_Gang_Driveby
Task_Simple_Get_Up
Task_Simple_Give_Cpr
Task_Simple_Go_To_Point
Task_Simple_Go_To_Point_Fine
Task_Simple_Go_To_Point_Near_Car_Door_Until_Door_Not_In_Use
Task_Simple_Goggles_Off
Task_Simple_Goggles_On
Task_Simple_Gun_Ctrl
Task_Simple_Hail_Taxi
Task_Simple_Hands_Up
Task_Simple_Handsignal_Anim
Task_Simple_Hit_Back
Task_Simple_Hit_Behind
Task_Simple_Hit_By_Gun_Back
Task_Simple_Hit_By_Gun_Front
Task_Simple_Hit_By_Gun_Left
Task_Simple_Hit_By_Gun_Right
Task_Simple_Hit_Front
Task_Simple_Hit_Head
Task_Simple_Hit_Left
Task_Simple_Hit_Right
Task_Simple_Hit_Wall
Task_Simple_Hold_Entity
Task_Simple_Hurt_Ped_With_Car
Task_Simple_Idle_Sunbathing
Task_Simple_Ik_Chain
Task_Simple_Ik_Look_At
Task_Simple_Ik_Manager
Task_Simple_Ik_Point_L_Arm
Task_Simple_Ik_Point_R_Arm
Task_Simple_In_Air
Task_Simple_Inform_Group
Task_Simple_Inform_Respected_Friends
Task_Simple_Jetpack
Task_Simple_Jump
Task_Simple_Kill_Ped_With_Car
Task_Simple_Land
Task_Simple_Look_About
Task_Simple_Look_At_Entity_Or_Coord
Task_Simple_Named_Anim
Task_Simple_On_Escalator
Task_Simple_Pause
Task_Simple_Phone_In
Task_Simple_Phone_Out
Task_Simple_Phone_Talk
Task_Simple_Pickup_Entity
Task_Simple_Player_In_Car
Task_Simple_Player_On_Fire
Task_Simple_Player_On_Foot
Task_Simple_Putdown_Entity
Task_Simple_Ragdoll
Task_Simple_Say
Task_Simple_Scratch_Head
Task_Simple_Set_Char_Decision_Maker
Task_Simple_Set_Char_Ignore_Weapon_Range_Flag
Task_Simple_Set_Kinda_Stay_In_Same_Place
Task_Simple_Set_Ped_As_Auto_Driver
Task_Simple_Set_Stay_In_Same_Place
Task_Simple_Shake_Fist
Task_Simple_Sit_Down
Task_Simple_Sit_Idle
Task_Simple_Slide_To_Coord
Task_Simple_Stand_Still
Task_Simple_Stand_Up
Task_Simple_Start_Sunbathing
Task_Simple_Stealth_Kill
Task_Simple_Stop_Sunbathing
Task_Simple_Sunbathe
Task_Simple_Swim
Task_Simple_Throw
Task_Simple_Throw_Ctrl
Task_Simple_Timed_Anim
Task_Simple_Tired
Task_Simple_Toggle_Ped_Threat_Scanner
Task_Simple_Trigger_Event
Task_Simple_Trigger_Look_At
Task_Simple_Turn_180
Task_Simple_Uninterruptable
Task_Simple_Use_Atm
Task_Simple_Use_Gun
Task_Simple_Wait_For_Bus
Task_Simple_Wait_For_Pizza
Task_Simple_Wait_Until_Ped_In_Car
Task_Simple_Wait_Until_Ped_Out_Car
Task_Smart_Flee_Entity_Walking
Task_Wait_For_Matching_Area_Codes
Task_Wait_For_Matching_Leader_Area_Codes
Task_Zone_Response
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