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Namespace Slipe.Client.Vehicles

Classes

BaseVehicle

Abstract class for client-side vehicles

Boat

Represents boats

BoatModel

Represents models that represent boats

Component

Represents a component of a vehicle

Helicopter

Represents helicopter vehicles

HelicopterModel

Models that represent helicopters

Plane

Planes as a special type of vehicle

PlaneModel

Represents models that represent planes

Taxi

Represents a taxi vehicle

TaxiModel

Represents a Taxi model

Trailer

Represents a towable trailer

TrailerModel

Represents different trailer models

Train

A train

TrainModel

Represents models that are trains

TurretedModel

Represents vehicle models that have a turret

TurretedVehicle

Represents vehicles with a turret (firetrucks, rhino etc)

Vehicle

Class representing all regular vehicle types

VehicleModel

Represents a vehicle model

VehicleModel.Bikes

VehicleModel.Boats

VehicleModel.Cars

VehicleModel.Helicopters

VehicleModel.Planes

VehicleModel.Taxis

VehicleModel.Trailers

VehicleModel.Trains

VehicleModel.TurretedVehicles

VehicleModelDummy

Represents a "dummy" part of a vehicle model

Enums

ComponentBase

Representing what the position is relative to

ComponentType

Represents different vehicle components

Delegates

BaseVehicle.OnCollisionHandler

BaseVehicle.OnCollisionShapeHitHandler

BaseVehicle.OnCollisionShapeLeaveHandler

BaseVehicle.OnDamageHandler

BaseVehicle.OnEnterHandler

BaseVehicle.OnExitHandler

BaseVehicle.OnExplodeHandler

BaseVehicle.OnExplosionHandler

BaseVehicle.OnNitroStateChangeHandler

BaseVehicle.OnRespawnHandler

BaseVehicle.OnStartEnterHandler

BaseVehicle.OnStartExitHandler

BaseVehicle.OnWeaponHitHandler

BaseVehicle.OnWorldSoundHandler

Trailer.OnAttachHandler

Trailer.OnDetachHandler

TurretedVehicle.OnPedHitHandler

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