Enum WeaponProperty
Represents different properties weapons can have
Namespace: Slipe.Shared.Weapons
Assembly: SlipeShared.dll
Syntax
public enum WeaponProperty
Fields
Name | Description |
---|---|
Accuracy | |
Anim_Breakout_Time | |
Anim_Loop_Bullet_Fire | |
Anim_Loop_Start | |
Anim_Loop_Stop | |
Anim2_Loop_Bullet_Fire | |
Anim2_Loop_Start | |
Anim2_Loop_Stop | |
Damage | |
Flag_Aim_1st_Person | |
Flag_Aim_Arm | |
Flag_Aim_Free | |
Flag_Aim_No_Auto | |
Flag_Anim_Crouch | |
Flag_Anim_Reload | |
Flag_Anim_Reload_Long | |
Flag_Anim_Reload_Loop | |
Flag_Move_And_Aim | |
Flag_Move_And_Shoot | |
Flag_Shot_Anim_Abrupt | |
Flag_Shot_Expands | |
Flag_Shot_Rand_Speed | |
Flag_Shot_Slows | |
Flag_Type_Constant | |
Flag_Type_Dual | |
Flag_Type_Heavy | |
Flag_Type_Throw | |
Maximum_Clip_Ammo | |
MoveSpeed | |
Target_Range | |
Weapon_Range |