Enum WeaponProperty
Represents different properties weapons can have
Namespace: Slipe.Shared.Weapons
Assembly: SlipeShared.dll
Syntax
public enum WeaponProperty
Fields
| Name | Description |
|---|---|
| Accuracy | |
| Anim_Breakout_Time | |
| Anim_Loop_Bullet_Fire | |
| Anim_Loop_Start | |
| Anim_Loop_Stop | |
| Anim2_Loop_Bullet_Fire | |
| Anim2_Loop_Start | |
| Anim2_Loop_Stop | |
| Damage | |
| Flag_Aim_1st_Person | |
| Flag_Aim_Arm | |
| Flag_Aim_Free | |
| Flag_Aim_No_Auto | |
| Flag_Anim_Crouch | |
| Flag_Anim_Reload | |
| Flag_Anim_Reload_Long | |
| Flag_Anim_Reload_Loop | |
| Flag_Move_And_Aim | |
| Flag_Move_And_Shoot | |
| Flag_Shot_Anim_Abrupt | |
| Flag_Shot_Expands | |
| Flag_Shot_Rand_Speed | |
| Flag_Shot_Slows | |
| Flag_Type_Constant | |
| Flag_Type_Dual | |
| Flag_Type_Heavy | |
| Flag_Type_Throw | |
| Maximum_Clip_Ammo | |
| MoveSpeed | |
| Target_Range | |
| Weapon_Range |