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Slipe CLI

What is Slipe CLI?

The Slipe CLI is the command line interface tool you can use to manage and compile your project. If you have not yet installed it please follow the instructions in Installation.

The CLI has various tasks, like managing your project, but also compiling it and generating your meta.xml file

How to use

In order to use the CLI you have to open a command prompt or terminal, from there you can use the slipe command.

General commands

The following commands can be executed anywhere on your system

  • Create a project
    In order to create a new slipe resource use the slipe new command, this command is best executed in the resources directory of your mta server.
    Syntax: slipe new {project-name}
    Example: slipe new testProject
  • Update the CLI
    In order to update the CLi run the slipe update command.
    Syntax: slipe update
  • Run build webhook
    For more information on the build webhook visit the webhook docs

Resource specific commands

The following commands need to be run in a slipe resource directory. (A directory created with slipe new)

General commands

  • Compile your project
    In order to compile your project's C# code to Lua use the slipe compile command. This command also runs the meta-generate command.
    Syntax: slipe compile [-server-only] [-client-only] [-module moduleName] [-exports]
    Example: slipe compile -server-only -exports
    When using the -exports option the entire project will be scanned for any exported functions.

  • Build your project for deployment
    In order to build your project for deployment on a live server use the slipe build command. This will generate a built version of the resource without any of the unnecesary files to run the resource on MTA. (Like the DLLs and C# source code). You can also optionally compile the Lua code using luac.mtasa.com by using the luac option
    Syntax: slipe build [-luac] [-directory {directory}]
    Example: slipe build -luac

  • Generate your meta.xml
    In order to generate your meta.xml from your existing code use slipe meta-generate.
    Syntax: slipe meta-generate

  • Restart your resource
    NOTE: This command only works on windows
    In order to restart your resource on the MTA server use slipe restart-resource. This command is used in the default project setup to restart the resource when running the project from Visual Studio.
    Syntax: slipe restart-resource

  • Update slipe core
    In order to update the Slipe core module (all of Slipe's wrapper classes) use the slipe update-core command.
    Syntax: slipe update-core

Project commands

The following commands are used to manage the projects in your resource.

  • Create a new C# Project in your resource
    In order to create another C# project in the current resource use the slipe create-project command.
    Syntax: slipe create-project {project-name} [-server] [-client] [-module moduleName]
    Example: slipe create-project SharedProjectSample -server -client

  • Delete an existing C# project from your resource
    In order to delete a C# project use the slipe delete-project command
    Syntax: slipe delete-project {project-name} [-server] [-client] [-module moduleName]
    Example: slipe delete-project SharedProjectSample -server -client

Asset commands

The following commands are used to manage the asset directories in your resource. Asset directories are directories of which the files will be added to the meta.xml as <file> tags when running slipe meta-generate.

  • Add an asset directory
    In order to add an asset directory use slipe add-assets
    Syntax: slipe add-assets {directory-path} [-no-download] [-module moduleName]
    Example: slipe add-assets Assets -no-download
    The no-download option will mark the <file> elements in the meta.xml as download=false

  • Remove an asset directory In order to remove an asset directory use slipe remove-assets
    Syntax: slipe remove-assets {directory-path} [-module moduleName]
    Example: slipe remove-assets Assets

Module commands

The following commands are used to manage the modules in your resource. Modules are a set of C# projects which are compiled seperately from your main resource, these can be individually compiled.

  • Creating a module
    In order to create a new module use the slipe create-module command.
    Syntax: slipe create-module {module-name} [-directory {directory}]
    Example: slipe create-module TestModule
    The directory option allows you to specify a specific directory, by default the directory will be Modules/{module-name}

  • Deleting a module In order to delete a module use the slipe delete-module command. This will delete the files This command will ask for confirmation, if you wish to skip this use the -y option
    Syntax: slipe delete-module {module-name} [-y]
    Example slipe delete-module TestModule

  • Remove a module In order to remove a module from your project but not delete the files use the slipe remove-module command.
    Syntax: slipe remove-module {module-name}
    Example: slipe remove-module TestModule

  • Export a module
    In order to export a module you have created in order to share it with the world use the slipe export-module command.
    Syntax: slipe export-module {module-name} [-directory {directory}] [-zip]
    Example: slipe export-module TestModule -zip

  • Import a module
    In order to import a module from a .zip file use the slipe import-module command.
    Syntax: slipe import-module {filepath / url} [-directory {directory}]
    Example: slipe import-module ./TestModule.zip
    Example: slipe import-module https://mta-slipe.com/TestModule.zip

  • Update a module
    In order to update a module use the slipe update-module command.
    Syntax: slipe update-module {filepath / url}
    Example: slipe update-module ./TestModule.zip
    Example: slipe update-module https://mta-slipe.com/TestModule.zip

Running development builds

By default the slipe update and slipe update-core commands will update to the latest release build of Slipe. If you however wish to use a current work in progress development build you can use the -dev option with either of these commands.
Do note that you could run into issues in development builds which are not present in release builds.

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