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Class ScreenSource

A special type of texture that contains the screen as rendered by GTA

Inheritance
Object
Material
Texture
ScreenSource
Inherited Members
Texture.GetPixels(Vector2, Vector2, Int32)
Texture.GetPixels(Int32)
Texture.SetEdge(TextureEdge, Color)
Texture.SetEdge(TextureEdge)
Texture.SetPixels(TexturePixels, Vector2, Vector2, Int32)
Material.materialElement
Material.MaterialElement
Material.MaterialSize
Material.VolumeSize
Material.Destroy()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
Object.ToString()
Namespace: Slipe.Client.Dx
Assembly: SlipeClient.dll
Syntax
public class ScreenSource : Texture

Constructors

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ScreenSource(Vector2)

Create a new screen source

Declaration
public ScreenSource(Vector2 dimensions)
Parameters
Type Name Description
Vector2 dimensions

Methods

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Update(Boolean)

This function updates the contents of this screen source texture with the screen output from GTA

Declaration
public bool Update(bool resampleNow = false)
Parameters
Type Name Description
Boolean resampleNow
Returns
Type Description
Boolean
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