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Namespace Slipe.Client.Dx

Classes

Circle

Represents a drawable circle

Dx

Dx2DObject

Class representing drawable objects

Dx3DLine

Dx3DMaterialLine

Dx3DMaterialLineSection

Draws a textured 3D line between two points in the 3D world - rendered for one frame

Font

Class representing custom font elements

Image

Represents a drawable image

ImageSection

Differing from DxImage, this clas only represnts a part of an image.

Line

return MTAClient.DxDrawLine((int)start.X, (int)start.Y, (int)end.X, (int)end.Y, color.Hex, width, postGui);

Material

Class representing a texture or shader

Rectangle

Represents a drawable rectangle

ScreenSource

A special type of texture that contains the screen as rendered by GTA

Shader

A shader is a graphical

Text

Represents a drawable text line

Texture

Drawable texture

TexturePixels

Represents a data format of pixels of a texture element

Structs

Vertice

Represents a vertice drawn in primitives

Interfaces

IDrawable

Interface for drawable objects on render

Enums

HorizontalAlign

Represents a horizontal alignment

ImageFormat

Represents different image formats

PrimitiveType

Represents different primitive types

ShaderElementType

Represents valid shader types

StandardFont

Represents the standard fonts built into GTA

TextureEdge

Representing the desired texture edge handling, which can be one of:

TextureFormat

Representing the desired texture format

TextureType

Representing the desired texture type, which can be one of:

VerticalAlign

Represents a vertical alignment

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