Namespace Slipe.Client.Dx
Classes
Circle
Represents a drawable circle
Dx
Dx2DObject
Class representing drawable objects
Dx3DLine
Dx3DMaterialLine
Dx3DMaterialLineSection
Draws a textured 3D line between two points in the 3D world - rendered for one frame
Font
Class representing custom font elements
Image
Represents a drawable image
ImageSection
Differing from DxImage, this clas only represnts a part of an image.
Line
return MTAClient.DxDrawLine((int)start.X, (int)start.Y, (int)end.X, (int)end.Y, color.Hex, width, postGui);
Material
Class representing a texture or shader
Rectangle
Represents a drawable rectangle
ScreenSource
A special type of texture that contains the screen as rendered by GTA
Shader
A shader is a graphical
Text
Represents a drawable text line
Texture
Drawable texture
TexturePixels
Represents a data format of pixels of a texture element
Structs
Vertice
Represents a vertice drawn in primitives
Interfaces
IDrawable
Interface for drawable objects on render
Enums
HorizontalAlign
Represents a horizontal alignment
ImageFormat
Represents different image formats
PrimitiveType
Represents different primitive types
ShaderElementType
Represents valid shader types
StandardFont
Represents the standard fonts built into GTA
TextureEdge
Representing the desired texture edge handling, which can be one of:
TextureFormat
Representing the desired texture format
TextureType
Representing the desired texture type, which can be one of:
VerticalAlign
Represents a vertical alignment