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Class Garage

Class wrapping a garage as seen in singleplayer

Inheritance
Object
SharedGarage
Garage
Inherited Members
SharedGarage._garageID
SharedGarage.Open
Object.Equals(Object)
Object.Equals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
Object.ToString()
Namespace: Slipe.Client.GameWorld
Assembly: SlipeClient.dll
Syntax
public class Garage : SharedGarage

Constructors

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Garage(GarageLocation)

Declaration
public Garage(GarageLocation garage)
Parameters
Type Name Description
GarageLocation garage

Properties

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BoundingBox

Get the bounding box of a garage.

Declaration
public Vector4 BoundingBox { get; }
Property Value
Type Description
Vector4
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Position

Gets the coordinates of the garage

Declaration
public Vector3 Position { get; }
Property Value
Type Description
Vector3
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Size

Get the size of the garage

Declaration
public Vector3 Size { get; }
Property Value
Type Description
Vector3
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