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Class RenderTarget

A special type of texture that can be drawn on with the dx functions

Inheritance
Object
Material
Texture
RenderTarget
Inherited Members
Texture.GetPixels(Vector2, Vector2, Int32)
Texture.GetPixels(Int32)
Texture.SetEdge(TextureEdge, Color)
Texture.SetEdge(TextureEdge)
Texture.SetPixels(TexturePixels, Vector2, Vector2, Int32)
Material.materialElement
Material.MaterialElement
Material.MaterialSize
Material.VolumeSize
Material.Destroy()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
Object.ToString()
Namespace: Slipe.Client.Rendering
Assembly: SlipeClient.dll
Syntax
public class RenderTarget : Texture

Constructors

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RenderTarget(Vector2, Boolean)

Declaration
public RenderTarget(Vector2 dimensions, bool withAlpha = false)
Parameters
Type Name Description
Vector2 dimensions
Boolean withAlpha
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