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Class Status

Object containing a lot of information about various internal datum

Inheritance
Object
Status
Inherited Members
Object.Equals(Object)
Object.Equals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Object.ReferenceEquals(Object, Object)
Object.ToString()
Namespace: Slipe.Client.Rendering
Assembly: SlipeClient.dll
Syntax
public class Status

Constructors

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Status()

Create a new status object

Declaration
public Status()

Properties

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AllowScreenUpload

The allows screen uploads setting.

Declaration
public bool AllowScreenUpload { get; set; }
Property Value
Type Description
Boolean
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DepthBufferFormat

The format of the shader readable depth buffer, or 'unknown' if not available

Declaration
public string DepthBufferFormat { get; set; }
Property Value
Type Description
String
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Setting32BitColor

The color depth of the screen. (false is 16bit, true is 32bit)

Declaration
public bool Setting32BitColor { get; set; }
Property Value
Type Description
Boolean
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SettingAnisotropicFiltering

The anisotropic filtering setting. (0-4 which respectively mean: off,2x,4x,8x,16x)

Declaration
public int SettingAnisotropicFiltering { get; set; }
Property Value
Type Description
Int32
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SettingAntiAliasing

The anti-aliasing setting. (0-3 which respectively mean: off,1x,2x,3x)

Declaration
public int SettingAntiAliasing { get; set; }
Property Value
Type Description
Int32
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SettingAspectRatio

The aspect ratio setting ("auto", "4:3", "16:10", "16:9")

Declaration
public string SettingAspectRatio { get; set; }
Property Value
Type Description
String
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SettingDrawDistance

The draw distance setting. (0-100)

Declaration
public int SettingDrawDistance { get; set; }
Property Value
Type Description
Int32
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SettingFOV

The FOV setting

Declaration
public int SettingFOV { get; set; }
Property Value
Type Description
Int32
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SettingFullScreenStyle

Display style when in full screen mode. (0-2 which respectively mean: Standard, Borderless window, Borderless keep res)

Declaration
public int SettingFullScreenStyle { get; set; }
Property Value
Type Description
Int32
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SettingFXQuality

The FX Quality. (0-3)

Declaration
public int SettingFXQuality { get; set; }
Property Value
Type Description
Int32
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SettingGrassEffect

The grass effect setting.

Declaration
public bool SettingGrassEffect { get; set; }
Property Value
Type Description
Boolean
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SettingHeatHaze

The heat haze setting.

Declaration
public bool SettingHeatHaze { get; set; }
Property Value
Type Description
Boolean
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SettingHighDetailVehicles

High detail vehicles setting

Declaration
public bool SettingHighDetailVehicles { get; set; }
Property Value
Type Description
Boolean
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SettingHUDMatchAspectRatio

The hud match aspect ratio setting

Declaration
public bool SettingHUDMatchAspectRatio { get; set; }
Property Value
Type Description
Boolean
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SettingStreamingVideoMemoryForGTA

The usable graphics memory setting. (64-256)

Declaration
public int SettingStreamingVideoMemoryForGTA { get; set; }
Property Value
Type Description
Int32
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SettingVolumetricShadows

The volumetric shadows setting.

Declaration
public bool SettingVolumetricShadows { get; set; }
Property Value
Type Description
Boolean
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SettingWindowed

The windowed setting.

Declaration
public bool SettingWindowed { get; set; }
Property Value
Type Description
Boolean
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TestMode

The current dx test mode.

Declaration
public TestMode TestMode { get; set; }
Property Value
Type Description
TestMode
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UsingDepthBuffer

True if the depth buffer is used, false otherwise

Declaration
public bool UsingDepthBuffer { get; set; }
Property Value
Type Description
Boolean
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VideoCardMaxAnisotropy

The maximum anisotropic filtering available. (0-4 which respectively mean: off,2x,4x,8x,16x)

Declaration
public int VideoCardMaxAnisotropy { get; set; }
Property Value
Type Description
Int32
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VideoCardName

The name of the graphics card.

Declaration
public string VideoCardName { get; set; }
Property Value
Type Description
String
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VideoCardNumRenderTargets

The maximum number of simultaneous render targets a shader can use.

Declaration
public int VideoCardNumRenderTargets { get; set; }
Property Value
Type Description
Int32
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VideoCardPSVersion

The maximum pixel shader version of the graphics card.

Declaration
public string VideoCardPSVersion { get; set; }
Property Value
Type Description
String
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VideoCardRAM

The installed memory in MB of the graphics card.

Declaration
public int VideoCardRAM { get; set; }
Property Value
Type Description
Int32
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VideoMemoryFreeForMTA

The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.

Declaration
public int VideoMemoryFreeForMTA { get; set; }
Property Value
Type Description
Int32
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VideoMemoryUsedByFonts

The amount of graphic memory in MB used by custom fonts.

Declaration
public int VideoMemoryUsedByFonts { get; set; }
Property Value
Type Description
Int32
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VideoMemoryUsedByRenderTargets

The amount of graphic memory in MB used by render targets.

Declaration
public int VideoMemoryUsedByRenderTargets { get; set; }
Property Value
Type Description
Int32
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VideoMemoryUsedByTextures

The amount of graphic memory in MB used by textures.

Declaration
public int VideoMemoryUsedByTextures { get; set; }
Property Value
Type Description
Int32

Methods

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Update()

Update the status

Declaration
public void Update()
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