Class Status
Object containing a lot of information about various internal datum
Inherited Members
Namespace: Slipe.Client.Rendering
Assembly: SlipeClient.dll
Syntax
public class Status
Constructors
| Improve this Doc View SourceStatus()
Create a new status object
Declaration
public Status()
Properties
| Improve this Doc View SourceAllowScreenUpload
The allows screen uploads setting.
Declaration
public bool AllowScreenUpload { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
DepthBufferFormat
The format of the shader readable depth buffer, or 'unknown' if not available
Declaration
public string DepthBufferFormat { get; set; }
Property Value
Type | Description |
---|---|
String |
Setting32BitColor
The color depth of the screen. (false is 16bit, true is 32bit)
Declaration
public bool Setting32BitColor { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
SettingAnisotropicFiltering
The anisotropic filtering setting. (0-4 which respectively mean: off,2x,4x,8x,16x)
Declaration
public int SettingAnisotropicFiltering { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SettingAntiAliasing
The anti-aliasing setting. (0-3 which respectively mean: off,1x,2x,3x)
Declaration
public int SettingAntiAliasing { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SettingAspectRatio
The aspect ratio setting ("auto", "4:3", "16:10", "16:9")
Declaration
public string SettingAspectRatio { get; set; }
Property Value
Type | Description |
---|---|
String |
SettingDrawDistance
The draw distance setting. (0-100)
Declaration
public int SettingDrawDistance { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SettingFOV
The FOV setting
Declaration
public int SettingFOV { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SettingFullScreenStyle
Display style when in full screen mode. (0-2 which respectively mean: Standard, Borderless window, Borderless keep res)
Declaration
public int SettingFullScreenStyle { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SettingFXQuality
The FX Quality. (0-3)
Declaration
public int SettingFXQuality { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SettingGrassEffect
The grass effect setting.
Declaration
public bool SettingGrassEffect { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
SettingHeatHaze
The heat haze setting.
Declaration
public bool SettingHeatHaze { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
SettingHighDetailVehicles
High detail vehicles setting
Declaration
public bool SettingHighDetailVehicles { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
SettingHUDMatchAspectRatio
The hud match aspect ratio setting
Declaration
public bool SettingHUDMatchAspectRatio { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
SettingStreamingVideoMemoryForGTA
The usable graphics memory setting. (64-256)
Declaration
public int SettingStreamingVideoMemoryForGTA { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SettingVolumetricShadows
The volumetric shadows setting.
Declaration
public bool SettingVolumetricShadows { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
SettingWindowed
The windowed setting.
Declaration
public bool SettingWindowed { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
TestMode
The current dx test mode.
Declaration
public TestMode TestMode { get; set; }
Property Value
Type | Description |
---|---|
TestMode |
UsingDepthBuffer
True if the depth buffer is used, false otherwise
Declaration
public bool UsingDepthBuffer { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
VideoCardMaxAnisotropy
The maximum anisotropic filtering available. (0-4 which respectively mean: off,2x,4x,8x,16x)
Declaration
public int VideoCardMaxAnisotropy { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
VideoCardName
The name of the graphics card.
Declaration
public string VideoCardName { get; set; }
Property Value
Type | Description |
---|---|
String |
VideoCardNumRenderTargets
The maximum number of simultaneous render targets a shader can use.
Declaration
public int VideoCardNumRenderTargets { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
VideoCardPSVersion
The maximum pixel shader version of the graphics card.
Declaration
public string VideoCardPSVersion { get; set; }
Property Value
Type | Description |
---|---|
String |
VideoCardRAM
The installed memory in MB of the graphics card.
Declaration
public int VideoCardRAM { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
VideoMemoryFreeForMTA
The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
Declaration
public int VideoMemoryFreeForMTA { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
VideoMemoryUsedByFonts
The amount of graphic memory in MB used by custom fonts.
Declaration
public int VideoMemoryUsedByFonts { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
VideoMemoryUsedByRenderTargets
The amount of graphic memory in MB used by render targets.
Declaration
public int VideoMemoryUsedByRenderTargets { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
VideoMemoryUsedByTextures
The amount of graphic memory in MB used by textures.
Declaration
public int VideoMemoryUsedByTextures { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
Methods
| Improve this Doc View SourceUpdate()
Update the status
Declaration
public void Update()