Class CollisionCircle
This is a shape that has a position and a radius and infinite height that you can use to detect a player's presence.
Inherited Members
Namespace: Slipe.Shared.CollisionShapes
Assembly: SlipeShared.dll
Syntax
public class CollisionCircle : CollisionShape
Constructors
| Improve this Doc View SourceCollisionCircle(Vector2, Single)
Creates a collision circle from a position and a radius
Declaration
public CollisionCircle(Vector2 position, float radius)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | position | |
Single | radius |