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Namespace Slipe.Shared.CollisionShapes

Classes

CollisionCircle

This is a shape that has a position and a radius and infinite height that you can use to detect a player's presence.

CollisionCuboid

This is a shape that has a position, width, depth and height.

CollisionRectangle

This is a shape that has a position and a width and a depth.

CollisionShape

Base class for collision shapes

CollisionSphere

This is a shape that has a position and a radius.

CollisionTube

This is a shape that has a position and a 2D (X/Y) radius and a height.

Delegates

CollisionShape.OnHitHandler

CollisionShape.OnLeaveHandler

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